added extra lag fixing information for client lag
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# How to Improve Lag
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## Client Lag
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If the `TPS` (Press Tab to see it) is `20` then the server is *not* lagging and it's your client. You can try the following to troubleshoot your client connection:
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- Restart your router.
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- Try joining the server with [Raknetify](./Features/raknetify.md).
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- Using a VPN to Germany might also help.
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- If everyone on the server has a bad ping (type `[ping]` in chat) then immediately inform the server owner!
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## Server Lag
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We're all playing on the same server and sharing the same ressources. If everyone makes just very small changes to their farms and redstone, it can have a huge impact on server performance.
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Better performance allows us to build even crazier Redstone contraptions and use a larger simulation distance without lagging the server.
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Below are a few things that you can do to improve server lag without having any impact on your gameplay:
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## Disable villager AI
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### Disable villager AI
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:::danger[High Impact]
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:::
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<details>
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@ -18,7 +29,7 @@ Villagers often contribute to 60-80% of the entity lag on a server. That's becau
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2. Put the lectern (or other workbench) in front of it.
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3. Put a magma block underneath the lectern.
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## Optimize hoppers
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### Optimize hoppers
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:::danger[High Impact]
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:::
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<details>
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@ -29,7 +40,7 @@ Hoppers can contribute to server lag because they constantly check for items to
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- Put a composter or furnace above every hopper that has no other hopper above it and does not need to pick up items.
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- Avoid very long hopper chains. Use water instead.
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## Avoid light-level changes
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### Avoid light-level changes
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:::warning[Medium Impact]
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:::
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<details>
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@ -42,7 +53,7 @@ When a light source is added, removed, or changes state (e.g., turning on a reds
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- Use as little Redstone wire as possible (observers are often more efficient)
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- Light up the area around the contraption! If the light level is above 7 at the Redstone (which is the light level of powered Redstone) then the light level changing algorithm won't be triggered.
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## Turn off gravity of decorational armor stands
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### Turn off gravity of decorational armor stands
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:::warning[Medium Impact]
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:::
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<details>
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@ -55,7 +66,7 @@ Armor stands have gravity by default and can be moved by water and other physics
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3. Right-Click
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4. Click the ghast tear to toggle the gravity.
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## Avoid building many farms at one spot
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### Avoid building many farms at one spot
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:::info[Low Impact]
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:::
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<details>
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@ -65,7 +76,7 @@ If all of your farms are at one spot they are all being loaded at the same time
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- Build **multiple** farm districts for your farms. Only have a selective set of farms at your base.
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## Avoid having too many entities in your base
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### Avoid having too many entities in your base
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:::info[Low Impact]
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:::
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<details>
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