From d44159fd3e19b9c9569ed60bbd7d97c1790dcdbf Mon Sep 17 00:00:00 2001 From: Alexander Bell Date: Tue, 6 May 2025 21:44:35 +0200 Subject: [PATCH] added extra lag fixing information for client lag --- docs/wiki/howToImproveLag.md | 23 +++++++++++++++++------ 1 file changed, 17 insertions(+), 6 deletions(-) diff --git a/docs/wiki/howToImproveLag.md b/docs/wiki/howToImproveLag.md index 30c3c13..1e49400 100644 --- a/docs/wiki/howToImproveLag.md +++ b/docs/wiki/howToImproveLag.md @@ -1,12 +1,23 @@ # How to Improve Lag +## Client Lag + +If the `TPS` (Press Tab to see it) is `20` then the server is *not* lagging and it's your client. You can try the following to troubleshoot your client connection: + +- Restart your router. +- Try joining the server with [Raknetify](./Features/raknetify.md). +- Using a VPN to Germany might also help. +- If everyone on the server has a bad ping (type `[ping]` in chat) then immediately inform the server owner! + +## Server Lag + We're all playing on the same server and sharing the same ressources. If everyone makes just very small changes to their farms and redstone, it can have a huge impact on server performance. Better performance allows us to build even crazier Redstone contraptions and use a larger simulation distance without lagging the server. Below are a few things that you can do to improve server lag without having any impact on your gameplay: -## Disable villager AI +### Disable villager AI :::danger[High Impact] :::
@@ -18,7 +29,7 @@ Villagers often contribute to 60-80% of the entity lag on a server. That's becau 2. Put the lectern (or other workbench) in front of it. 3. Put a magma block underneath the lectern. -## Optimize hoppers +### Optimize hoppers :::danger[High Impact] :::
@@ -29,7 +40,7 @@ Hoppers can contribute to server lag because they constantly check for items to - Put a composter or furnace above every hopper that has no other hopper above it and does not need to pick up items. - Avoid very long hopper chains. Use water instead. -## Avoid light-level changes +### Avoid light-level changes :::warning[Medium Impact] :::
@@ -42,7 +53,7 @@ When a light source is added, removed, or changes state (e.g., turning on a reds - Use as little Redstone wire as possible (observers are often more efficient) - Light up the area around the contraption! If the light level is above 7 at the Redstone (which is the light level of powered Redstone) then the light level changing algorithm won't be triggered. -## Turn off gravity of decorational armor stands +### Turn off gravity of decorational armor stands :::warning[Medium Impact] :::
@@ -55,7 +66,7 @@ Armor stands have gravity by default and can be moved by water and other physics 3. Right-Click 4. Click the ghast tear to toggle the gravity. -## Avoid building many farms at one spot +### Avoid building many farms at one spot :::info[Low Impact] :::
@@ -65,7 +76,7 @@ If all of your farms are at one spot they are all being loaded at the same time - Build **multiple** farm districts for your farms. Only have a selective set of farms at your base. -## Avoid having too many entities in your base +### Avoid having too many entities in your base :::info[Low Impact] :::